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If we teach today as we taught yesterday, we rob our children of tomorrow. -- John Dewey
As good network citizens, all students must sign an Acceptable Use Agreement waiver. This agreement describes how students should and shouldn't use district technology resources. The form can be found here:
Our schools will inspire all learners in the development of their skills for life-long learning as they become productive, contributing members of an evolving technological society.
Student learning is enriched and improved through the use of research-based curriculum and rich content, as well as access to unprecedented levels of information and collaboration.
Teachers, staff and administrators model high-functioning technology work within an integrated system of data and collaboration.
Schools are a welcoming place where technology use is encouraged and supported, and where our classrooms do not “power down.”
Technology Services functions as part of the Teaching and Learning Department and the Business Services Department and is responsible for all technology infrastructure and computers, as well as intercoms, clocks, phones, public address and security systems. In addition, we provide the technology side of instruction, planning the educational goals for technology integration and learning, coordinating closely on all computer-based learning systems. This dual role eliminates the common barrier between the world of Information Technology and Instruction and provides the district with a seamless link between technology and learning improvement.
The Technology Plan for 2010-2013 comprises 12 goals, which present a comprehensive approach to educational technology planning. Three of the goals are required by the state of Washington: technology literacy for eighth grade students, technology integration by teachers, and technology proficiency of teachers, media specialists and administrators.
Refers to the ability of students to use technology responsibly, creatively and effectively. Students can personalize the use of it to fit their needs.
refers to the ways in which technology is incorporated into the classroom for learning. It means taking technology and applying it in activities. It helps gear education to different learners and helps make education more similar to the real world.
Refers to the ability of staff to effectively use technology as part of one’s work, professional development and classroom management. The rest of the plan focuses on improving learning in math, reading, assessment, counseling, communication and collaboration and places emphasis on increasing access to technology for our students. Overall, these goals address the essential conditions necessary to leverage the full value of technology in schools.
21st Century Skills
Web 2.0 is the term used to describe Internet web sites and tools that allow for people to interact with them. Some refer to it as the “read-write” web. In the past, the Internet was something that we read or looked at. We were consumers of web page content. Now, we can publish our own writing, photos and movies. We can socialize and share information in many new ways. Some of the types of Web 2.0 include:
Blogging A simple Weblog is typically operated by an individual who regularly posts comments and news, often including multimedia files.
Wikis A Wiki is a series of web pages that, once created, can be edited and maintained by multiple users, typically as a long-term knowledge repository or database. It is usually devoted to a specific subject or field of interest.
Podcasting A podcast is a digital media file including audio and sometimes video that is syndicated, subscribed to, and downloaded automatically when new content is added.
Photo and Video Sharing Photo and video sharing services include archival descriptions with capabilities varying from site to site and often include a tremendous amount of quality educational content.
Social Bookmarking Social bookmarking sites store and allow users to comment on favorite Web resources and share them with others.
Collaboration and Networking Collaboration and networking enable dynamic interaction among people when they work together on common goals. Social networks provide a variety of ways for users to interact.
Battle Ground Schools are committed to providing sustainable classrooms. The sustainable classroom model defines how we use technology in the classroom. Teachers build on strategies they are already using, and the technology supports those practices. Technology replacement over the course of 3-5 years is kept to a realistic, cost sensitive level, as the equipment added is reliable and will stand the tests of time, over many years, which minimizes training and support. We believe this promotes a realistic and sustainable solution. For more information about sustainable technologies, click here.
Various types of technologies meet the needs of all learners. Video is projected from LCD projectors and document cameras. Audio and video content aligned with state standards is streamed from the Internet. Voices and sound are enhanced in the classroom, helping every student hear. The speaker’s voice is broadcast through speakers in the room to provide the same level of sound to all students. Audio used in the classroom can also use this system.